StoryboardView the animatic (with sound)
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Guest begins in black, no light, no sound. We will need a focus screen to get them adjusted to the headset first | |
Slow transition to blurry images in the black. Sound is low, fades in as a high-pitched ringing of the ears. Slowly, sounds begin to form. | |
Images form in the guest's eyes. Sounds are clearer now. | |
Enemy boxer begins to approach. | |
He's closer now, faster. | |
Red! | |
Yellow! | |
White! (This sequence makes you feel like you've been hit in the face. ) | |
Guest has been hit, vision blurs a bit, sounds get a little odd as well. | |
The guest gets their vision back. The coach tells them to block punches and throw punches themselves. | |
Enemy continues to attack. | |
The guest learns to block. | |
The guest starts fighting back. From this point on, the guest and opponent will exchange blows. Damage regenerates over time, so the key to success is to get into a chain of closely-timed hits. | |
If the guest hits low (which we may allow), the ref will give them a warning. Too many warnings, and the guest will lose. |
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If the guest wins, the ref will raise their hand (we'll also raise their hand in real life). The guest will not actually see from the POV shown in this cell. | |
If the guest loses, they will black out and vaguely see the opponent winning the match. |