StoryboardView the animatic (with sound)
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Guest begins in black, no light, no sound. We will need a focus screen to get them adjusted to the headset first |
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Slow transition to blurry images in the black. Sound is low, fades in as a high-pitched ringing of the ears. Slowly, sounds begin to form. |
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Images form in the guest's eyes. Sounds are clearer now. |
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Enemy boxer begins to approach. |
He's closer now, faster. | |
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Red! |
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Yellow! |
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White! (This sequence makes you feel like you've been hit in the face. ) |
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Guest has been hit, vision blurs a bit, sounds get a little odd as well. |
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The guest gets their vision back. The coach tells them to block punches and throw punches themselves. |
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Enemy continues to attack. |
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The guest learns to block. |
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The guest starts fighting back. From this point on, the guest and opponent will exchange blows. Damage regenerates over time, so the key to success is to get into a chain of closely-timed hits. |
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If the guest hits low (which we may allow), the ref will give them a warning. Too many warnings, and the guest will lose. |
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If the guest wins, the ref will raise their hand (we'll also raise their hand in real life). The guest will not actually see from the POV shown in this cell. |
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If the guest loses, they will black out and vaguely see the opponent winning the match. |